"Claimjumpers!"

by Piney Woods - SASS #29887-L

 

Scenario
You and your pardner Zeke have been workin' a small mine in the Sandy Bend Hills. You don't have much to show so far, but you can just smell the silver in there. Unfortunately, a bunch of claim jumpers ambushed Zeke on the trail and are now hunkered down just outside the mine entrance. You've got plenty of ammo, so it's time for you to teach these polecats a lesson!

Ammo
6 Pistol, 9 Rifle, 4+ shotgun

Starting Position
One knee down behind hay bale, safely holding rifle at Port Arms, nine rounds in magazine.

Safely holstered pistol loaded with five rounds, at least one more pistol round on your person.

Shotgun safely staged on hay bale, at least four shotshells on your person.

Procedure
When ready, yell "Come 'n' get it, Varmints!"

At the buzzer, triple-tap rifle targets in any order.

Nevada Sweep pistol targets.

Stand up and engage shotgun targets twice each, alternating targets between shots.

Load one pistol round and engage either P2 or R2.
A miss on your last shot will cost you the standard five seconds, but hitting the rifle target instead of the easier pistol target earns you a 10-second bonus.

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