"Chuck-a-Luck-a-Lead"
adapted from a stage by the Pemi Valley Peacemakers
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Scenario
While throwin' dice in the saloon, a couple of desperados call you out.
Ammo
Starting Position
Procedure
At the buzzer, engage the targets corresponding to the dice, in the order you've announced them. Repeat. NOTE: Targets corresponding to numbers not showing on the dice are considered "No Shoot" targets. Hitting any "No Shoot" is a ten second penalty. This is not considered a procedural penalty and you can get more than one on the stage. |
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Unless otherwise specified, all material herein is Copyright © 1996, 97, 98, 99, 2000, 01, 02 No part of these pages may be copied or reproduced, in any form, without the expressed written permission of John F Carr. If we have inadvertently used any artwork that is NOT in the public domain without permission, we apologize. Let us know and we'll remove it. |