"Chuck-a-Luck-a-Lead"

adapted from a stage by the Pemi Valley Peacemakers

 

Scenario
While throwin' dice in the saloon, a couple of desperados call you out.

Ammo
10 Pistol

Starting Position
Standing at table, two safely holstered pistols loaded with five rounds each, five dice in hand.

Procedure
Throw the five dice and arrange them into any order you like. When ready, announce the order of the dice, then say "That's a winner!"

At the buzzer, engage the targets corresponding to the dice, in the order you've announced them. Repeat.

NOTE: Targets corresponding to numbers not showing on the dice are considered "No Shoot" targets. Hitting any "No Shoot" is a ten second penalty. This is not considered a procedural penalty and you can get more than one on the stage.

 

   

 

 

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