"Chuck-a-Luck-a-Lead"
adapted from a stage by the Pemi Valley Peacemakers
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Scenario
While throwin' dice in the saloon, a couple of desperados call you out.
Ammo
Starting Position
Shotgun safely staged on table, at least four shotshells on your person.
Procedure
At the buzzer, using pistol, engage targets corresponding to the dice, in the order you've announced them. Engage shotgun targets twice each, alternating targets with each shot. NOTE: Targets corresponding to numbers not showing on the dice are considered "No Shoot" targets. Hitting any "No Shoot" is a ten second penalty. This is not considered a procedural penalty and you can get more than one on the stage. |
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Unless otherwise specified, all material herein is Copyright © 1996, 97, 98, 99, 2000, 01, 02, 05 No part of these pages may be copied or reproduced, in any form, without the expressed written permission of John F Carr. If we have inadvertently used any artwork that is NOT in the public domain without permission, we apologize. Let us know and we'll remove it. |